Welcome to Void Spell!
A Minecraft server built on the power system of Shadow Slave. Survive your First Nightmare, wake with an Aspect, and spend the rest of your time getting stronger in a world that really wants you dead.
Begin ↓Getting in
Just download the launcher. It handles everything else.
The Journey
Everything on the server feeds into this path.
Infected
You join already carrying the Nightmare Spell. Gear up while you can.
First Nightmare
A solo trial: Combat, Utility or Support. There's a hidden fifth path too, if you go looking.
Judgment
The Spell drags you into a starfield void, reads back what you did and grades it. You get your Aspect. Do well enough and it may offer a True Name. One shot only.
Climb
Hunt, loot, rank up. Then the Second and Third Nightmares: multi-hour party trials that branch and end differently.
Aspects & Flaws
Over 80 Aspects, each with its own abilities and a Flaw that works against you. Some fight, some heal, and Hatefor commands a whole modern army.
Dormant to Divine
Every Aspect has a rarity. The rarer it is, the more it can grow into.
One Divine Each
Rolls favour Aspects nobody holds. A Divine Aspect only has one bearer per server.
Deeper Powers
Domains, Legacies and Divine Lineages wait for those who get far enough.
Browse them all on the Aspects page.
Your Soul
Your rank caps which of your Aspect's abilities you can use, and sets your Health, Essence and damage.
Challenges of the Gods and daily Training keep you busy between runs. The full breakdown is on Progression.
Combat
Vanilla combat is gone. You parry and riposte, dodge and dash-roll, and guard with Stability. Hit something hard enough and it staggers.
Bleed, poison, death and temperature build up before they go off. A separate Soul HP pool takes soul attacks. Bosses fight in phases, and a world boss shows up every hour.
Memories & Echoes
Memories
Hand-made weapons, armour and stranger things. They live in your Soul Sea, wear down with use, and earn up to five mastery stars.
Echoes
Some creatures leave an Echo when they die. Summon it to fight for you with Essence. If it dies for good, it's gone.
Make Your Own
Wire cards together into a Memory of your own design. Staff review it before it's real.
The Worlds
The Waking World
Not every part of your life revolves around a Nightmare. The Waking World is a hand-built map with a full city, homes to rent and trades to pursue. It gives you a life outside the trials: a place to earn a living and establish yourself while your journey through the Spell continues.
A Place of Your Own
You can rent a home in the city using Government Credits. Housing is part of the city economy, not just scenery. Start with /housing to explore the housing system.
Choose Your Work
Pick from twenty trades, ranging from cook to soldier. Work lets you level up in your trade and earn money, giving you something to build towards beyond fighting. Start with /jobs.
Government Credits
Government Credits pay for your home in the Waking World. Earning money through a trade and putting it towards housing connects your work to your everyday life in the city.
Gate Quarries & Extraction Sites
Nightmare Gates are group challenges. Clearing a Gate leaves an extraction site: the Gate quarry you can mine after the fighting is over. The reward is not just completing the raid, but gaining access to the resources it leaves behind.
Flawless ore comes from these Gate extraction sites, not ordinary mining. Gate quarries connect combat and resource gathering: first overcome the challenge, then mine what it unlocks.
Where to start: get familiar with the city, look into a trade and explore housing. When you are ready for group challenges, take on Nightmare Gates and the extraction sites they leave behind. Building a life here is part of the server too.
/jobs/housingThe Dream Realm
Beyond city life, the Dream Realm is where the danger lives:
The Void Realm sits under every world, reached by falling out of one. The Dreamscape is for duels, and nothing you lose there counts.
A Living World
Wander the world and you'll run into more than monsters.
Clans & Economy
Cohorts are your party for a run. Clans earn prestige, build strongholds and hold citadels and outposts. Trust grows slowly, so a new clanmate isn't safe to turn your back on yet.
Everything worth having is player-traded: the Memory Market, the Bank, the Shard Exchange, Job Listings, Bounties, Sunny's Emporium, and Gate quarries, the extraction sites left after clearing Nightmare Gates.
/nightmare/market/clan/cohort/challenges/training/pathway/emporium/housing/jobs/scripter
Good luck, Dreamer. You'll need it.